Virtual Tour Anatomy

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At the core of every 360 Virtual Tour PanaScope produces are some core Tour “Components” and “Sections”. In this short read we break those down with clear, concise descriptors and images to help remove the mystery of a 360 VR Tour Anatomy. This should help understand what to expect when building such a tour for your facility or location.

In short, there are:

  1. Tour sections: A Tour base and a Tour Area. Then those are broken into
  2. Tour Components: A Gateway, a Centroid, a Port, and a Satelite.

Below is the breakdown of these parts in an easy to understand guide, depicted with most basic scenarios shown in the first image we see here. Definitions of these parts are provided below

Anatomy of a 360 VR Tour by PanaScope.nz

Tour Components

Gateway

A Gateway group is 3 Nodes. A Port node, and 2 flanking Satelite nodes. This node “cluster” connects the location of the tour to the outside world

Centroid

A Centroid node is the center node of any area to be showcased

Port

A Port node is a transition node from one area to another. Like a doorway, hallway or corner.

Satelite

A Satelite node is used reveal detailed and obscured portions of an Area. Like a shopping aisle, Artwork or window view.

Tour Sections

Tour Base

Tour Base has 4 nodes. A Gateway and a Centroid. This is the core of every VR Tour PanaScope provides their clients.

Tour Area

Tour Area has 2 nodes. A Port and a Centroid

Tour Build Process

With logistics out of the way, you’re now better armed to build your own location’s Virtual Tour

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